2025
- Hour a Day: AI - Day 27 - More Mods 04/22
- Hour a Day: AI - Day 26 - Review Time 04/21
- Hour a Day: AI - Day 25 - Manual Work 04/20
- Hour a Day: AI - Day 24 - 04/19
- Hour a Day: AI - Day 21 - Break 04/18
- Hour a Day: AI - Day 22 - A Quick Aside 04/17
- Hour a Day: AI - Day 21 - Updates? 04/16
- Hour a Day: AI - Day 20 - Finally Refactoring 04/15
- Hour a Day: AI - Day 19 - Formatting Woes 04/14
- Hour a Day: AI - Day 18 - Aider Issues 04/13
- Hour a Day: AI - Day 17 - Tests Beware! 04/12
- Hour a Day: AI - Day 16 - New Machine Setup 04/11
- Hour a Day: AI - Day 15 - Done with tests 04/10
- Hour a Day: AI - Day 14 - I swear I haven't given up yet! 04/09
- Hour a Day: AI - Day 13 - Sometimes Conventions aren't enough 04/08
- Hour a Day: AI - Day 12 - Testing Successes; Program Failures 04/07
- Hour a Day: AI - Day 11 - Convention Driven Development 04/06
- Hour a Day: AI - Day 10 - More Tests! 04/05
- Hour a Day: AI - Day 9 - Let's work through some tests 04/04
- Hour a Day: AI - Day 8 - Another perspective 04/03
- Hour a Day: AI - Day 7 - The Power of Conventions 04/02
- Hour a Day: AI - Day 6 - Something a little different 04/01
- Hour a Day: AI - Day 5 - Total Failure 03/31
- Hour a Day: AI - Day 4 - Something Functional 03/30
- Hour a Day: AI - Day 3 - Getting something running 03/29
- Hour a Day: AI - Day 2 - Starting off with a plan 03/28
- Hour a Day: AI - Day 1 - The Blog 03/27
2021
- RPG Development Log #4 05/19
- RPG Development Log #3 03/21
- RPG Development Log #2 01/24
2020
- RPG Development Log #1 12/31
2019
2017
- When Errors are Promises 10/13